This is the CRI Labs Summer School project documentation page

Here you will be able to find summaries of the projects CLaSS 2017 participants worked on, as well as links to documentation and instructions.

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  1. Creating optical illusions to draw attention to
    World’s current issues
    and UN’s Sustainable Development Goals

  2. ACOUSTIC LABYRINTH GAME

    An audio game that can support medical trainees and health professionals to improve proficiency with stethoscope, as well as anyone who would want to identify most important eight abnormal sounds coming from the heart in an effortless way, when played enough.

    In the audio-only adventure game for mobile phones, tablets where ears are used instead of eyes. The game is aimed not only the medical trainees, health professionals to support identifying heart sounds and improve proficiency with stethoscope but also anyone who’s looking for a sensory experience.

    In the game, you are guided only by 3D sounds of the heart rhythms to find your way to the exit. You will live the adventure of escaping from the labyrinth by controlling your movement with the right and left corners of the screen of your smartphone or your tablet.

  3. https://hackaday.io/project/26299-whalewelive

    In the beginning of the CRI Summer School (https://cri-paris.org/cri-summer-school-2017/) I started working on « The River Project » which focused on creating an installment to draw attention to water pollution, mentored by Dai Nguyen. During the project we visited a Pediatrical Farm in Normandy, and discussed on the possible ways to work on the project. Later on, due to consequent creative differences I separated my way from the project and started working on my own.

    My own project focuses on drawing attention to enviromental issues via creating an puclic installment as well, to do so, I started working on projection mapping. I was familiar with the concept projection mapping but I had to improve my skills to prepare a proper prototype. Even though I worked by myself, I should pay my respects to the people who helped.

    Here is the pipeline for my project:

    1) I have made some research on projection mapping and some tutorials I could benefit from on the softwares I intended to use.

    2) I designed a simple cube to start from the simple. I laser cut some plexiglass and assembled a cube. I experimented on the cube by using Resolume Arena 5 and a projector.

    3) I started with modelling my 3D whale in Maya. It was a complicated process considering that the model was not going to be imported in a video game or visual effect, but was rather going to be assembled using cardboard. The more detailed the model was, harder it was to assemble.

    4) In order to prepare a blueprint for the cardboard model, I first tried to use UV Mapping feature of Maya but, implementing folds and lasercut guidelines. Then I found the software called Pepakura Designer. This software helps you unfold a 3D model to create a papercraft. After a finished my blueprint, I laser cut the unfold pieces and started assemling.

    5) The assembly was quite difficult. The detailed parts’ folding was extremely hard and the material became very fragile during that process. Gluing pieces together involved « logistics » problems, sometimes it was impossible to glue the parts.

    6) After finishing the cardboard model, I started experimenting on Resolume Arena 5 again.

    7) During our exhibition in City of Science and Industry (http://www.cite-sciences.fr/en/home/) I installed the projector and prepared the sound system. The visitors had contributed the project as well, I have met teachers, projection mapping enthusiasts and children having fun.

  4. ACOUSTIC LABYRINTH

    Acoustic labyrinth game is a acoustic-only action/adventure game for mobile phones, where ears are used instead of eyes. The game is aimed not only the medical trainees, health professionals to support identifying heart sounds and improve proficiency with stethoscope but also anyone who’s looking for a sensory experience.

    HOW TO PLAY

    In the game, you are guided only by 3D sounds of the heart rhythms to find your way to the exit. You will live the adventure of escaping from the labyrinth by controlling your movement with the right and left corners of the screen of your smartphone.

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